Voting gets underway for #exabytes17!

Planning your day at #exabytes17

We’ve had a truly incredible response to our call for #exabytes17 sessions, with our fantastic guests offering over 80 different sessions for the day! With the huge amount of interest in presenting, we’ve been delayed a little bit from our original plan, but we’re very happy to announce that voting’s now open for our conference on classroom tech!

With 88 different sessions available to vote on, we’ll be planning out our programme for the day based on the areas that our guests are most interested in seeing. We’ve changed our plan up a little - everyone who’s interested in #exabytes can now vote for what’s happening, ensuring that our event really has something for everyone interested in the many different ways that technology can be used in the classroom.

Click through for our #exabytes17 voting form! We’ve split the form into distinct sessions based on age group, allowing voters to pick out the sessions that are most relevant to them as easily as possible. With so many sessions volunteered, we don’t have space to explore everything, but we’ve highlighted a few of the different sessions that guests have offered to run.

We’d like to thank all of those who’ve taken their time to volunteer to help make #exabytes17 as fantastic an event as possible! Voting closes on 1PM on the 22nd of June, so be sure to get your choices in soon!

Some #exabytes17 Sessions

With the 88 suggested sessions covering a huge range of ground, there’s really something for everyone at #exabytes17. We’re making sure that theres’s a lot more hands-on sessions at our conference than at practically any other teaching conference. We plan to run over 30 sessions throughout the day (the 7th July) - here’s a look at 5 of the suggestions we’ve had!

20 Resourced Computing and IT Lessons: Our keynote speaker Phil Bagge introduces 20 different exciting lessons covering a wide variety of topics and applications for computational thinking and doing, all suitable for KS1, 2 and 3.

Introducing Digital Forensics: Jason Stanton, from Cyber Security Challenge UK, introduces the basics of digital forensics in this hands-on sample lesson for KS4/5, analysing a memory dump with effective free tools and resources - Jason’s also offered to run several other cybersecurity sessions.

LEDs and Art in KS2: Sway Grantham leads a session on using Raspberry Pi to operate LEDs as part of a piece of are in an exciting cross-curricular session demonstrating the effective use of classroom tech in subjects not often associated with Computing.

Using Minecraft to learn Python and Basic Electronics: Jon Witts explores ways to get students engaged with Python by creating code to affect popular game Minecraft, while also introducing introducing physical programming with basic electronic circuits.

Pair Programming Challenges: Alan O’Donohoe, main organiser at, introduces a few different options for using pair programming in action and explores the main benefits of using it - giving students more control over learning, while cutting down on teacher stress.