#exabition - Your Pocket Museum of Computing

#exabition - Your Pocket Museum of Computer Science

While we highly recommend a visit to a Computing museum, as this can go a long way toward engaging and inspiring learners in Computer Science, we understand it can sometimes be inconvenient and costly to take classes out on a trip.

With a small collection of objects, teachers can replicate a similar experience for learners and lead onto interesting stories, based around the development of modern computers and the history of Computing. But how can you start your collection at minimum cost?

We have put together #exabition, a collection of computing related objects on a single piece of A4. You can cut each item out and use a pencil case or envelope to store them in.

Computer science educational activity download

Description of items

  • 3.5” Floppy Disk – High Density (1.44MB) magnetic storage medium. £1. 1982.
  • Arduino Uno – open source, 16 MHz, 32 bit, micro-controller, manufactured in Italy. £20. 2003.
  • Raspberry Pi Zero – single board 32 bit computer, manufactured in Wales. 2005.
  • Intel P8086 CPU – 16 bit, 8 MHz microprocessor. $200. 1978.
  • 8GB Micro SD Card - £5. 2016.
  • 64GB SD Card - £20. 2019
  • Intel Pentium 4 CPU - 64 bit, 2.93GHz microprocessor. $218. 2002. 64GB SD Card - £20. 2019
  • BBC Micro:bit - open source, 16 MHz, 32 bit, micro-controller. £20. 2015.
  • 128MB Flash Drive USB - £10. 2000.
  • Code Bug - 16 MHz, 32 bit, microcontroller £20. 2014.
  • Nintendogs DS – Game for Nintendo DS. 2005.
  • Punched Card - 1964.

    You can start to replace the paper pieces with any objects you already own or buy purchasing the affordable items mentioned in the list above. However, this is not essential. Try out the following activities with your #exabition pieces and maybe have a go at thinking of your own!

    Activities

  • Odd One Out: Game Master selects 3 – 5 objects from the collection with a similar theme and then asks the group to suggest which of these is the odd one out and why.
  • Match Game: Game Master selects a technical term eg. ROM, Volatile, Proprietary and then asks the rest of the group to propose which object(s) most closely match this term.
  • Which Game: Game Master selects 3 – 5 objects from the collection, then asks the group to suggest which of these is the most innovative, largest, fastest, smallest, most expensive, biggest impact on modern computing, most secure, least secure.
  • The Dating Game: Place a selection of objects in chronological order.
  • What’s Missing? Suggest an object for inclusion in this collection and explain why.
  • We’d love to see what you come up with! Get in touch with us via info@exa.foundation or @exafoundation or check out our other resources on exa.foundation/computing-resources