Looking back at Bett 2017

Exploring the 2017 Bett Show

As the world’s largest event dedicated to educational technology, the Bett show is always a major fixture in calendars here at Exa Education. With hundreds of exhibitors, and tens of thousands visiting the show over 4 days, Bett always marks one of the absolute busiest times for our education team - it’s why we spend so much time preparing for the show, designing some of the show’s most impressive stands.

This year, we put together a comic-inspired stand, with a classic street scene (and Exapresso coffee shop) hiding a secret, high-tech DarkLight lair. Placed right next to Microsoft’s stand, we had one of the best and busiest positions in the show:

Half of our Bett 2017 Stand The Dark side of Bett 2017

While at the show, we managed to take some time to explore the rest of Bett - we’ve put together this piece to take a look around some of the stands, areas and shows at the 2017 show. Across this week, we’ll also be publishing more in-depth looks at the biggest topics from the show, from VR to robotics, BBC micro:bit and more.

Great stands at Bett 2017

With Bett hosting over 900 edtech companies from across the world, it’s hardly possible to talk about everything from the show - we’ve picked out organisations which we think are doing something interesting, whether that’s their product, their stand or the talks that some companies hosted.

Veative Labs - Definitely one of the busiest stands we saw at Bett, Veative work in Virtual Reality, specialising in providing educational software. We’ll be covering Veative in more detail (along with other companies in the field) with our VR piece later this week, but there’s no doubt that they put on an impressive show, highlighting hardware and some genuinely immersive classroom software.

The Veative stand at Bett 2017

STEAM Village - One of the most interesting areas at Bett, the STEAM Village was home to many of the biggest names in Digital Making throughout the show, with micro:bit, Raspberry Pi and Computing at School all found round the area. Along with the information and experiments highlighted on the various stands, the village hosted a wide range of talks throughout Bett - we sat down for a review of the Astro Pi project, while other talks included droid demonstrations, case studies and discussion on important social topics.

An overview of the Steam Village 2017

Microsoft - With one of the largest stands at Bett, Microsoft split their area into a number of different sections, including interactive areas, demo stations and stages to host talks throughout the show. With most days having a similar agenda, Microsoft presentations covered the educational aspects and potential of their products, from Minecraft to Skype, Office 365 and Microsoft hardware.

Part of Microsoft's stand at Bett

Important resources from Bett

Thousands of teachers visit Bett every single year. As such, the show sees the release of a lot of important resources and documents aimed at educators. We’ve taken a look through some of these below:

TES - The TES is one of the most read publications for teachers, with a steady stream of great content, useful resources and more. Just before Bett, the magazine published a great guide to edtech, featuring looks at CPD, VR, micro:bit and far more - highly recommend finding a copy.

Computing at School - One of the UK’s leading organisations for the promotion of Computing, CAS run events across the country, many featuring exa.foundation’s Alan O’Donohoe. For Bett 2017, the organisation brought out two vital documents - a toolkit for school leaders, and a quickstart guide to Key Stage 3 Computing. While the documents aren’t currently available as pdfs, we’d recommend getting in touch with CAS for copies - potential very useful.

Hello World - A brand new magazine designed to help Computing teachers develop and expand their ideas, share their experience and develop their teaching. The magazine launched its first issue right before Bett opened, with tributes to Digital Making icon Seymour Papert throughout, along with features on VR, Code Club and Raspberry Pi’s Picademy program. Click through for a pdf of Hello World.